Intuitive RPG Character Sheet

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♥ Hit Points
wound: HP
Active Wounds
No active wounds
No active status effects.
✦ Spell Points
Move (meters)
Clock
World Time: Harvest 27, 00:00
Time Since Full Recovery:
Awareness
Sight 0
Sound 0
Touch 0
Taste/Scent 0
DR MAP
Tap a location to view DR
— Defenses —
Dodge
1d10 + 0
Parry
Block
Stance
Declare your stance before other actions and keep it until your next turn. Retreat: step away from melee for +2 defense, but only if there is room to move.
Position
Attacks
AttackAttack RollDamage RollParry Roll
— Grappling —
Grab
d10 + 0
H2H skill
Grapple / Hold
d10 + 0
H2H lvl + STR

Stats

Core Stats

StatLvlTotalPts

Derived Stats

Derived StatValue
HP (Max)
Spell Points (Max)
Spell Complexity
Move (meters)
Recovery
½ HP
¼ HP

Active Stat Modifiers

StatModifierSource

Wizard Skills

SkillStatLvlTotalPts

Additional Skills

SkillStatLvlTotalPts

Skills

Fighting Skills

SkillStatLvlTotalPts

Physical Skills

SkillStatLvlTotalPts

Influence / Social

SkillStatLvlTotalPts

Crafting

SkillStatLvlTotalPts

Equipment

Coin Purse

Primary Purse
for
for
Secondary Purse
0 Silver Coins

Weapons

Weapon Class Reference
Heavy STR × 1.5 — Massive two-handed weapons
Balanced STR — Standard one-hand weapons
Nimble STR ÷ 2 — Finesse weapons
Special Varies — Unique rules

Armor

DR Location Chart
Body location reference skeleton
Covered Uncovered

Shields / Cloaks

Notes

Shields may be worn strapped to the arm or as a buckler, which is held in one hand. They give the same bonus, but come with their own pros/cons. Bucklers are easy to grab quickly and straps are more secure.

* While wearing a shield, you take a penalty to all Close attacks/parries equal to the defense bonus.

  1. covers from chin to thighs
  2. covers from chin to shins
  3. covers the forearm; you may wield a knife in one hand, but at a penalty to shield and weapon skills with that arm. Penalties are based on size: -2 knife, -3 long knife, -4 broadsword. Applies to attacks/parries/shield.

Notable Equipment

Full Table

Powers

Spells

Wounds

No wounds recorded