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Weapon Stat Table

Summary Table

Weapon Class Base Dice Reach Atk Mod Parry Mod Min ST Fort lbs Days (dy) Modern Euro notes
Blackjack (sap) Nimble ½ST−1 d4 C +2 2 7 1 1 € 63
Hatchet / hand-axe Nimble ½ST+1 d8 1 +2 −3 3 6 2 3 € 158
Kitchen knife Nimble ½ST d6 C +2 −3 2 5 1 2 € 126
Knife (fighting) Nimble ½ST d8 C +2 −2 2 7 1 2 € 126
Long-knife / baselard Nimble ½ST+3 d8 C,1 +2 +0 3 7 3 3 € 189
Rapier Nimble ½ST+3 d6 1,2 +3 +3 2 7 2 180 €11 340 5
Rock (fist-sized) ½ST d4 C −2 −7 1 5 1 0 € 0
Unarmed (fist) ½ST−2 d4 C +2 +2 4
Unarmed (kick) ½ST−1 d4 C,1 +1 −1 4
Whip Nimble ½ST−2 d6 5 +2 3 9 2 1 € 63 6
Bastard sword (1-hand) Balanced ST+1 2d6 1,2 −1 +0 5 7 5 150 € 9 450
Bastard sword (2-hand) Heavy 1½ST+2 d12 1,2 −1 +0 5 7 5 150 € 9 450
Broadsword / arming sword Balanced ST+2 d10 1 +0 +0 4 7 3 120 € 7 560
Falchion (1-hand) Balanced ST+2 d12 1 +0 −1 4 7 3 120 € 7 560
Falchion (bastard, 1-hand) Balanced ST+2 2d6 1,2 −1 −1 5 7 5 150 € 9 450
Falchion (bastard, 2-hand) Heavy 1½ST+2 2d6 1,2 −1 −1 5 7 5 150 € 9 450
Flail (1-hand) Balanced ST−5 d20 1 −2 −4 4 8 6 3 € 189 2
Military pick Balanced ST+3 d8 1 −2 −3 3 5 3 3 € 189 1
Quarterstaff Balanced ST d10 1,2 +0 +2 3 6 4 1 € 63
Round mace Balanced ST d12 1 −1 −1 4 6 4 4 € 252
Spear Balanced ST+1 d10 1,2 +0 +1 4 6 4 3 € 158
War-axe (1-hand) Balanced ST+1 d12 1 +0 −1 4 6 4 4 € 252
Greatsword / two-hander Heavy 1½ST+4 d12 1,2 −1 +0 6 7 7 240 €15 120
Halberd / pole-axe Heavy 1½ST+2 d12 2,3 −3 +1 5 6 12 48 € 3 024
Heavy flail (2-hand) Heavy 1½ST−3 d20 1,2 −3 −5 6 8 8 60 € 3 780 2
Heavy war-axe (2-hand) Heavy 1½ST+5 d12 1,2 −2 −2 6 6 8 60 € 3 780
Lance (mounted) Heavy 1½ST−2 d12 4 −3 −6 6* 6 12 30 € 1 890 3
War hammer (2-hand) Heavy 1½ST+1 2d6 1,2 −2 −2 6 6 7 60 € 3 780

Notes
1. Gets stuck very easily! Make an ST contest against yourself to pull it out.
2. Difficult to parry: opponent takes a –6 to their parry contest; fencing weapons fail; shields suffer penalties.
3. Uses the horse’s Strength (warhorse = 20) instead of your own.
4. Successful parrying of weapons requires you to 1) be in Close and 2) take a –6.
5. Failure roll if you use this to parry a balanced or heavy weapon: –3 (heavy).
6. You can get longer whips than 5 y, and they can be used with a shorter grip—but this takes an action.

Class Damage Base Description
Heavy Strength × 1.5 Massive two-handed weapons for raw power
Balanced Strength Standard one-hand weapons (swords, axes)
Nimble Strength ÷ 2 Finesse weapons (rapiers, knives)
Special Varies Unique or exotic weapons with custom rules

Weapon Descriptions

🗡 Nimble Weapons

🔸 Blackjack

Names: Blackjack (EN), Totschläger (DE), Nerbo (IT), Maza de cuero (ES), Matraque (FR)

Function: A compact impact weapon, typically a sap filled with lead and wrapped in leather. Designed not to kill but to incapacitate swiftly and quietly.

Wounds: Causes blunt trauma — bruises, concussions, unconsciousness without bloodshed.

Tactical Use: Excellent for subduing targets quietly. Its short reach limits use in open combat.

Balance Notes: Appropriately weak, offset by high hit chance. Fits stealth-based characters or guards.

🔸 Hatchet

Names: Hatchet (EN), Handbeil (DE), Accetta (IT), Hacha pequeña (ES), Hachette (FR)

Function: A small axe with a short handle, suited for quick chopping strikes. Commonly used for utility or ambushes.

Wounds: Deep cuts, cracked bones, especially dangerous if targeting limbs.

Tactical Use: Brutal in close-range ambushes. Less suited to defense.

Balance Notes: Strong for a nimble weapon — parry penalty keeps it risky.

🔸 Kitchen Knife

Names: Kitchen Knife (EN), Küchenmesser (DE), Coltello da cucina (IT), Cuchillo de cocina (ES), Couteau de cuisine (FR)

Function: A lightweight blade intended for food preparation, occasionally turned weapon. Effective at short range when wielded with desperation or cunning.

Wounds: Clean punctures or gashes. Fatal if aimed well.

Tactical Use: Improvised weapon. Fast, but easily disarmed or broken.

Balance Notes: Well-positioned between utility and combat.

🔸 Knife

Names: Knife (EN), Messer (DE), Coltello (IT), Cuchillo (ES), Couteau (FR)

Function: A compact, purpose-built combat knife with a full tang and sharpened point. Designed for both slashing and stabbing, it is a versatile tool of war and self-defense.

Wounds: Deep stabs or artery slices. Can be lethal when precision-targeting vital areas.

Tactical Use: Ideal as a backup or off-hand weapon. Excellent in grapples and close combat.

Balance Notes: Slightly better than a kitchen knife, as expected — reliable, silent, and deadly.

🔸 Longknife

Names: Longknife (EN), Langmesser (DE), Coltello lungo (IT), Cuchillo largo (ES), Long couteau (FR)

Function: A long, heavy blade bordering on short sword territory. Often carried as a utility weapon by soldiers or scouts.

Wounds: Powerful slashes or piercing strikes — hits vital organs with surprising reach.

Tactical Use: A top-tier nimble weapon with reach and stopping power. Effective even against armed opponents.

Balance Notes: Pushes the edge of the nimble category but is well-balanced due to modest ST and neutral parry.

🔸 Rapier

Names: Rapier (EN), Degen (DE), Spada da lato (IT), Ropera (ES), Rapière (FR)

Function: A long, slender thrusting sword popular in civilian duels and court combat. Engineered for speed and precision, not brute force.

Wounds: Narrow, deep punctures — lethal if they strike the heart or lungs.

Tactical Use: Dominates one-on-one confrontations with excellent reach and parry. Less effective vs armor or swarming foes.

Balance Notes: The elite finesse weapon — modest raw damage, but exceptional accuracy and defense.

🔸 Rock (Fist-Sized)

Names: Rock (EN), Faustgroßer Stein (DE), Sasso da pugno (IT), Piedra de puño (ES), Pierre de poing (FR)

Function: A basic improvised weapon — whatever stone or chunk of rubble can be thrown or slammed.

Wounds: Bruising, facial trauma, cracked teeth, potentially concussive at close range.

Tactical Use: For unarmed combatants or desperate moments. Rarely effective against armor.

Balance Notes: Low damage, poor handling — as expected for a makeshift tool of violence.

🔸 Unarmed (Fist)

Names: Fist (EN), Faust (DE), Pugno (IT), Puño (ES), Poing (FR)

Function: A closed-hand strike — fast, always available, highly dependent on form and strength.

Wounds: Bruises, broken noses, disorientation. Dangerous in combination with grapples.

Tactical Use: Essential for all fighters. Strong with proper technique, useless with poor aim.

Balance Notes: Light but constant threat — never lethal alone, but reliable for pressure.

🔸 Unarmed (Kick)

Names: Kick (EN), Tritt (DE), Calcio (IT), Patada (ES), Coup de pied (FR)

Function: A leg-based strike — delivers more power than a fist but requires balance and distance.

Wounds: Thigh bruising, groin trauma, joint dislocation, knockdowns.

Tactical Use: Controls distance and pace. Less accurate than a punch but harder-hitting.

Balance Notes: More dangerous than fists, but easier to counter if mistimed.

🔸 Whip

Names: Whip (EN), Peitsche (DE), Frusta (IT), Látigo (ES), Fouet (FR)

Function: A flexible weapon made of braided leather or chain, designed for snapping strikes.

Wounds: Skin lacerations, welts, eye injuries, potential disarms or entangles.

Tactical Use: Excellent at controlling range or crowding foes. Terrifying to unarmored targets.

Balance Notes: Minimal damage but exceptional reach and style — a specialist's tool.

⚖️ Balanced Weapons

🔸 Broadsword

Names: Broadsword (EN), Breitschwert (DE), Spada larga (IT), Espada ancha (ES), Épée large (FR)

Function: A classic one-handed military sword. Widely used for centuries due to its reliability and balance.

Wounds: Capable of delivering both slashing and thrusting wounds — from severed limbs to deep internal damage.

Tactical Use: Strong in one-on-one or formation fighting. Works well with a shield.

Balance Notes: A baseline standard. Solid damage, no gimmicks, no drawbacks.

🔸 Falchion (1H)

Names: Falchion (EN), Fauchon (DE/FR), Falcione (IT), Alfanje (ES)

Function: A heavy, curved sword optimized for cutting.

Wounds: Deep gashes, crushed bone beneath the surface — especially deadly without armor.

Tactical Use: Great in open combat and when overwhelming lightly-armored foes.

Balance Notes: More damage than a broadsword, but harder to parry with.

🔸 Quarterstaff

Names: Quarterstaff (EN), Kampfstab (DE), Bastone (IT), Bastón largo (ES), Bâton (FR)

Function: A long wooden staff, often metal-tipped. Versatile and defensive.

Wounds: Primarily bludgeoning — cracked ribs, concussions, joint breaks.

Tactical Use: Excellent for defense, spacing, and subduing opponents non-lethally.

Balance Notes: Slightly lower damage, but best parry bonus in this class and great reach.

🔸 Pick

Names: Pick (EN), Kriegspickel (DE), Piccone da guerra (IT), Pico de guerra (ES), Pic de guerre (FR)

Function: A war pick designed to pierce armor and penetrate tough defenses.

Wounds: Narrow, vicious punctures — capable of going through chain or weak plate.

Tactical Use: Best against armored targets; risky in open melee.

Balance Notes: High damage base, but penalties make it harder to use well.

🔸 Flail (1H)

Names: Flail (EN), Streitflegel (DE), Mazzafrusto (IT), Mangual (ES), Fléau d'armes (FR)

Function: A spiked or weighted head on a chain, connected to a handle.

Wounds: Wildly variable — anything from a glancing blow to a devastating crush.

Tactical Use: Ignores many shield defenses, but hard to master.

Balance Notes: Wild damage swing, difficult to defend with or against. Very situational.

🔸 Round Mace

Names: Mace (EN), Streitkolben (DE), Mazza (IT), Maza (ES), Masse d'armes (FR)

Function: A blunt-force weapon made for crushing.

Wounds: Internal bleeding, broken bones, concussions — especially through armor.

Tactical Use: Excellent anti-armor weapon, and solid in skirmishes.

Balance Notes: Strong average damage, balanced by poor finesse and modest penalties.

🔸 Spear

Function: A versatile thrusting weapon used throughout history in formations and solo combat.

Wounds: Deep punctures — lethal against unarmored foes, especially at reach.

Tactical Use: Excellent for keeping opponents at bay. Can be used in one or two hands.

Balance Notes: Moderate damage, but good reach and defensive capacity.

🔸 War Axe (1H)

Function: Compact yet powerful chopping weapon.

Wounds: Brutal cleaving injuries, especially to limbs and joints.

Tactical Use: Hits hard in a short arc. Excellent for aggression.

Balance Notes: Slightly harder to defend with, but dangerous in the right hands.

⚔️ Heavy Weapons

🔸 Greatsword

Names: Greatsword (EN), Zweihänder (DE), Spadone (IT), Espadón (ES), Épée à deux mains (FR)

Function: Massive two-handed blade favored in wide combat spaces.

Wounds: Limb removal, deep trauma, or fatal cleaving wounds.

Tactical Use: Devastating in the open or against large targets. Requires room to swing.

Balance Notes: Extremely powerful, but high ST and modest parry keep it under control.

🔸 Heavy War Axe

Names: Heavy War Axe (EN), Kriegsaxt (DE), Ascia da guerra pesante (IT), Hacha de guerra pesada (ES), Hache de guerre lourde (FR)

Function: Oversized axe designed to breach armor and bone alike.

Wounds: Crippling hacks — massive bleeding, destroyed limbs, shattered armor.

Tactical Use: Ideal for shock troops or berserker styles. Not subtle.

Balance Notes: Top-end raw damage with clear tradeoffs in speed and defense.

🔸 Halberd Polearm

Names: Halberd (EN), Hellebarde (DE), Alabarda (IT), Alabarda (ES), Hallebarde (FR)

Function: A long-hafted weapon combining axe blade, hook, and spike.

Wounds: Impaling stabs, cleaving chops, and armor hooks.

Tactical Use: Battlefield weapon for formation or anti-cavalry use. Excels at reach control.

Balance Notes: Powerful, but limited by difficulty of use and space needed.

🔸 Heavy Flail

Names: Heavy Flail (EN), Streitflegel schwer (DE), Mazzafrusto pesante (IT), Mangual pesado (ES), Fléau d'armes lourd (FR)

Function: A brutal chain weapon with a spiked head, delivering erratic force.

Wounds: Anywhere from glancing bruises to obliterated limbs.

Tactical Use: Rare but terrifying. Ignores many forms of conventional defense.

Balance Notes: Massive damage variance, hard to control, fittingly risky.

🔸 Lance

Names: Lance (EN), Lanze (DE), Lancia (IT), Lanza (ES), Lance (FR)

Function: Long, reinforced spear designed for mounted charges.

Wounds: Devastating impalements — skewers opponents on full gallop.

Tactical Use: Only practical on horseback. Charges deliver overwhelming force.

Balance Notes: Exceptional reach and burst damage, but very niche use.

🔸 Bastard Sword (2H)

Names: Bastard Sword (EN), Bastardschwert (DE), Spada bastarda (IT), Espada bastarda (ES), Épée bâtarde (FR)

Function: A versatile longsword that can be used in one or two hands.

Wounds: Deep cuts and thrusts, capable of disabling limbs or breaching gaps in armor.

Tactical Use: Adaptable to many styles. Two-handed grip gives greater control and power.

Balance Notes: A flexible middle-ground heavy weapon — reliable and solidly balanced.

Bargain Bin

Weapon (condition) Class Base Dice Reach Atk Mod Parry Mod Min ST Fort lbs Price (sp) notes
Rusty Hatchet Nimble ½ST+1 d8 1 +1 −4 3 6 2 1.8 Edge pitted
Dull Kitchen Knife Nimble ½ST d6 C +1 −3 2 5 1 1.0 Won’t hold edge
Chipped Knife Nimble ½ST d8 C +1 −3 2 7 1 0.9 Nick near tip
Notched Long-knife Nimble ½ST+3 d8 C,1 +1 −1 3 7 3 2.1 Needs grinding
Chipped-edge Broadsword Balanced ST+2 d10 1 −1 −1 4 7 3 72.0 Guard loose
Warped-shaft Spear Balanced ST+1 d10 1,2 −1 +0 4 6 4 1.5 Slight bend
Cracked Quarterstaff Balanced ST d10 1,2 −1 +1 3 6 4 0.5 Weak mid-section
Dented-head Round Mace Balanced ST d12 1 −2 −2 4 6 4 1.6 Mass off-centre
Blunt-bit War Axe Balanced ST+1 d12 1 −1 −2 4 6 4 2.0 Edge rounded
Loose-chain Flail Balanced ST−5 d20 1 −3 −5 4 8 6 2.1 Links stick ²
Bent-point Military Pick Balanced ST+3 d8 1 −3 −4 3 5 3 1.8 Tip curves ¹
Rust-flowered Halberd Heavy 1½ST+2 d12 2,3 −4 +0 5 6 12 24.0 Blade rough
Splinter-haft Heavy War-Axe Heavy 1½ST+5 d12 1,2 −3 −3 6 6 8 24.0 Wire-wrapped haft
Loose-Tang Dagger Nimble ½ST d4 C +1 −4 2 4 1 0.6 Blade wobbles in grip
Bent-Tip Rapier† Nimble ½ST+3 d6 1,2 +2 +2 2 6 2 90 Tip off-line, −1 damage
Jagged-Edge Short-Sword Balanced ST+1 d6 1 −1 −1 3 6 2 36 Edge broken near mid-blade
Heat-Warped Scimitar Balanced ST+2 d8 1 −1 −1 4 6 3 60 Curved too far; pulls on swing
Cracked-Flange Morningstar Balanced ST+2 d10 1 −2 −3 4 6 5 3.0 One flange split; vibrates on hit
Splinter-Shaft Throwing Spear Nimble ST d6 1,2 −1 +0 3 5 2 1.2 Half range; −1 to recover unbroken
Crooked-Blade Greatsword Heavy 1½ST+3 d10 1,2 −2 −2 6 6 7 96 Tang misaligned; drags in swing
Warped-Prod Light Crossbow‡ Balanced d6 30 yd 5† 5 6 18 −1 Acc; reload jams on 16+
Hairline-Cracked Throwing Knife Nimble ½ST d4 C +1 −4 2 4 0.5 0.4 Snap chance on crit-fail
Ragged-Edge Hand-Axe Nimble ½ST+1 d6 1 +1 −4 3 6 2 1.5 Haft spliced with rawhide
Bent-Spine Falchion Balanced ST+2 d10 1 −1 −2 4 6 3 45 Curve warped; pull to left
Notched-back Bastard Sword Balanced ST+1 1d8+2 1,2 −1 −1 5 7 5 85 Chips reduce bite; −1 damage
Splinter-haft War Hammer Heavy 1½ST+1 2d6 1,2 −2 −3 6 6 7 36 Loose head; –1 damage if parried
Field-Forged Glaive Heavy 1½ST+2 d10 2,3 −2 +0 5 5 10 20 Plough-iron blade; −1 Acc
Barrel-Stave Club Balanced ST d6 1 −1 −2 3 6 3 0.8 Knots in grain; splinters on hit
Loose-Nock Longbow Nimble d6 75 yd 4 5 4 12 −1 Acc; string frays quickly
Warp-limb Recurve Shortbow Nimble d4 60 yd 3 5 2 6.5 Range –10 yd; −1 damage
Bent-hook Pole-Flail Heavy 1½ST−2 d12 2,3 −4 −6 6 7 13 28 Chain kinks; fumbles on 3