Weapon Stat Table¶
Summary Table¶
Weapon | Class | Base | Dice | Reach | Atk Mod | Parry Mod | Min ST | Fort | lbs | Days (dy) | Modern Euro | notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blackjack (sap) | Nimble | ½ST−1 | d4 | C | +2 | — | 2 | 7 | 1 | 1 | € 63 | — |
Hatchet / hand-axe | Nimble | ½ST+1 | d8 | 1 | +2 | −3 | 3 | 6 | 2 | 3 | € 158 | — |
Kitchen knife | Nimble | ½ST | d6 | C | +2 | −3 | 2 | 5 | 1 | 2 | € 126 | — |
Knife (fighting) | Nimble | ½ST | d8 | C | +2 | −2 | 2 | 7 | 1 | 2 | € 126 | — |
Long-knife / baselard | Nimble | ½ST+3 | d8 | C,1 | +2 | +0 | 3 | 7 | 3 | 3 | € 189 | — |
Rapier | Nimble | ½ST+3 | d6 | 1,2 | +3 | +3 | 2 | 7 | 2 | 180 | €11 340 | 5 |
Rock (fist-sized) | — | ½ST | d4 | C | −2 | −7 | 1 | 5 | 1 | 0 | € 0 | — |
Unarmed (fist) | — | ½ST−2 | d4 | C | +2 | +2 | — | — | — | — | — | 4 |
Unarmed (kick) | — | ½ST−1 | d4 | C,1 | +1 | −1 | — | — | — | — | — | 4 |
Whip | Nimble | ½ST−2 | d6 | 5 | +2 | — | 3 | 9 | 2 | 1 | € 63 | 6 |
Bastard sword (1-hand) | Balanced | ST+1 | 2d6 | 1,2 | −1 | +0 | 5 | 7 | 5 | 150 | € 9 450 | — |
Bastard sword (2-hand) | Heavy | 1½ST+2 | d12 | 1,2 | −1 | +0 | 5 | 7 | 5 | 150 | € 9 450 | — |
Broadsword / arming sword | Balanced | ST+2 | d10 | 1 | +0 | +0 | 4 | 7 | 3 | 120 | € 7 560 | — |
Falchion (1-hand) | Balanced | ST+2 | d12 | 1 | +0 | −1 | 4 | 7 | 3 | 120 | € 7 560 | — |
Falchion (bastard, 1-hand) | Balanced | ST+2 | 2d6 | 1,2 | −1 | −1 | 5 | 7 | 5 | 150 | € 9 450 | — |
Falchion (bastard, 2-hand) | Heavy | 1½ST+2 | 2d6 | 1,2 | −1 | −1 | 5 | 7 | 5 | 150 | € 9 450 | — |
Flail (1-hand) | Balanced | ST−5 | d20 | 1 | −2 | −4 | 4 | 8 | 6 | 3 | € 189 | 2 |
Military pick | Balanced | ST+3 | d8 | 1 | −2 | −3 | 3 | 5 | 3 | 3 | € 189 | 1 |
Quarterstaff | Balanced | ST | d10 | 1,2 | +0 | +2 | 3 | 6 | 4 | 1 | € 63 | — |
Round mace | Balanced | ST | d12 | 1 | −1 | −1 | 4 | 6 | 4 | 4 | € 252 | — |
Spear | Balanced | ST+1 | d10 | 1,2 | +0 | +1 | 4 | 6 | 4 | 3 | € 158 | — |
War-axe (1-hand) | Balanced | ST+1 | d12 | 1 | +0 | −1 | 4 | 6 | 4 | 4 | € 252 | — |
Greatsword / two-hander | Heavy | 1½ST+4 | d12 | 1,2 | −1 | +0 | 6 | 7 | 7 | 240 | €15 120 | — |
Halberd / pole-axe | Heavy | 1½ST+2 | d12 | 2,3 | −3 | +1 | 5 | 6 | 12 | 48 | € 3 024 | — |
Heavy flail (2-hand) | Heavy | 1½ST−3 | d20 | 1,2 | −3 | −5 | 6 | 8 | 8 | 60 | € 3 780 | 2 |
Heavy war-axe (2-hand) | Heavy | 1½ST+5 | d12 | 1,2 | −2 | −2 | 6 | 6 | 8 | 60 | € 3 780 | — |
Lance (mounted) | Heavy | 1½ST−2 | d12 | 4 | −3 | −6 | 6* | 6 | 12 | 30 | € 1 890 | 3 |
War hammer (2-hand) | Heavy | 1½ST+1 | 2d6 | 1,2 | −2 | −2 | 6 | 6 | 7 | 60 | € 3 780 | — |
Notes
1. Gets stuck very easily! Make an ST contest against yourself to pull it out.
2. Difficult to parry: opponent takes a –6 to their parry contest; fencing weapons fail; shields suffer penalties.
3. Uses the horse’s Strength (warhorse = 20) instead of your own.
4. Successful parrying of weapons requires you to 1) be in Close and 2) take a –6.
5. Failure roll if you use this to parry a balanced or heavy weapon: –3 (heavy).
6. You can get longer whips than 5 y, and they can be used with a shorter grip—but this takes an action.
Class | Damage Base | Description |
---|---|---|
Heavy | Strength × 1.5 | Massive two-handed weapons for raw power |
Balanced | Strength | Standard one-hand weapons (swords, axes) |
Nimble | Strength ÷ 2 | Finesse weapons (rapiers, knives) |
Special | Varies | Unique or exotic weapons with custom rules |
Weapon Descriptions¶
🗡 Nimble Weapons¶
🔸 Blackjack¶
Names: Blackjack (EN), Totschläger (DE), Nerbo (IT), Maza de cuero (ES), Matraque (FR)
Function: A compact impact weapon, typically a sap filled with lead and wrapped in leather. Designed not to kill but to incapacitate swiftly and quietly.
Wounds: Causes blunt trauma — bruises, concussions, unconsciousness without bloodshed.
Tactical Use: Excellent for subduing targets quietly. Its short reach limits use in open combat.
Balance Notes: Appropriately weak, offset by high hit chance. Fits stealth-based characters or guards.
🔸 Hatchet¶
Names: Hatchet (EN), Handbeil (DE), Accetta (IT), Hacha pequeña (ES), Hachette (FR)
Function: A small axe with a short handle, suited for quick chopping strikes. Commonly used for utility or ambushes.
Wounds: Deep cuts, cracked bones, especially dangerous if targeting limbs.
Tactical Use: Brutal in close-range ambushes. Less suited to defense.
Balance Notes: Strong for a nimble weapon — parry penalty keeps it risky.
🔸 Kitchen Knife¶
Names: Kitchen Knife (EN), Küchenmesser (DE), Coltello da cucina (IT), Cuchillo de cocina (ES), Couteau de cuisine (FR)
Function: A lightweight blade intended for food preparation, occasionally turned weapon. Effective at short range when wielded with desperation or cunning.
Wounds: Clean punctures or gashes. Fatal if aimed well.
Tactical Use: Improvised weapon. Fast, but easily disarmed or broken.
Balance Notes: Well-positioned between utility and combat.
🔸 Knife¶
Names: Knife (EN), Messer (DE), Coltello (IT), Cuchillo (ES), Couteau (FR)
Function: A compact, purpose-built combat knife with a full tang and sharpened point. Designed for both slashing and stabbing, it is a versatile tool of war and self-defense.
Wounds: Deep stabs or artery slices. Can be lethal when precision-targeting vital areas.
Tactical Use: Ideal as a backup or off-hand weapon. Excellent in grapples and close combat.
Balance Notes: Slightly better than a kitchen knife, as expected — reliable, silent, and deadly.
🔸 Longknife¶
Names: Longknife (EN), Langmesser (DE), Coltello lungo (IT), Cuchillo largo (ES), Long couteau (FR)
Function: A long, heavy blade bordering on short sword territory. Often carried as a utility weapon by soldiers or scouts.
Wounds: Powerful slashes or piercing strikes — hits vital organs with surprising reach.
Tactical Use: A top-tier nimble weapon with reach and stopping power. Effective even against armed opponents.
Balance Notes: Pushes the edge of the nimble category but is well-balanced due to modest ST and neutral parry.
🔸 Rapier¶
Names: Rapier (EN), Degen (DE), Spada da lato (IT), Ropera (ES), Rapière (FR)
Function: A long, slender thrusting sword popular in civilian duels and court combat. Engineered for speed and precision, not brute force.
Wounds: Narrow, deep punctures — lethal if they strike the heart or lungs.
Tactical Use: Dominates one-on-one confrontations with excellent reach and parry. Less effective vs armor or swarming foes.
Balance Notes: The elite finesse weapon — modest raw damage, but exceptional accuracy and defense.
🔸 Rock (Fist-Sized)¶
Names: Rock (EN), Faustgroßer Stein (DE), Sasso da pugno (IT), Piedra de puño (ES), Pierre de poing (FR)
Function: A basic improvised weapon — whatever stone or chunk of rubble can be thrown or slammed.
Wounds: Bruising, facial trauma, cracked teeth, potentially concussive at close range.
Tactical Use: For unarmed combatants or desperate moments. Rarely effective against armor.
Balance Notes: Low damage, poor handling — as expected for a makeshift tool of violence.
🔸 Unarmed (Fist)¶
Names: Fist (EN), Faust (DE), Pugno (IT), Puño (ES), Poing (FR)
Function: A closed-hand strike — fast, always available, highly dependent on form and strength.
Wounds: Bruises, broken noses, disorientation. Dangerous in combination with grapples.
Tactical Use: Essential for all fighters. Strong with proper technique, useless with poor aim.
Balance Notes: Light but constant threat — never lethal alone, but reliable for pressure.
🔸 Unarmed (Kick)¶
Names: Kick (EN), Tritt (DE), Calcio (IT), Patada (ES), Coup de pied (FR)
Function: A leg-based strike — delivers more power than a fist but requires balance and distance.
Wounds: Thigh bruising, groin trauma, joint dislocation, knockdowns.
Tactical Use: Controls distance and pace. Less accurate than a punch but harder-hitting.
Balance Notes: More dangerous than fists, but easier to counter if mistimed.
🔸 Whip¶
Names: Whip (EN), Peitsche (DE), Frusta (IT), Látigo (ES), Fouet (FR)
Function: A flexible weapon made of braided leather or chain, designed for snapping strikes.
Wounds: Skin lacerations, welts, eye injuries, potential disarms or entangles.
Tactical Use: Excellent at controlling range or crowding foes. Terrifying to unarmored targets.
Balance Notes: Minimal damage but exceptional reach and style — a specialist's tool.
⚖️ Balanced Weapons¶
🔸 Broadsword¶
Names: Broadsword (EN), Breitschwert (DE), Spada larga (IT), Espada ancha (ES), Épée large (FR)
Function: A classic one-handed military sword. Widely used for centuries due to its reliability and balance.
Wounds: Capable of delivering both slashing and thrusting wounds — from severed limbs to deep internal damage.
Tactical Use: Strong in one-on-one or formation fighting. Works well with a shield.
Balance Notes: A baseline standard. Solid damage, no gimmicks, no drawbacks.
🔸 Falchion (1H)¶
Names: Falchion (EN), Fauchon (DE/FR), Falcione (IT), Alfanje (ES)
Function: A heavy, curved sword optimized for cutting.
Wounds: Deep gashes, crushed bone beneath the surface — especially deadly without armor.
Tactical Use: Great in open combat and when overwhelming lightly-armored foes.
Balance Notes: More damage than a broadsword, but harder to parry with.
🔸 Quarterstaff¶
Names: Quarterstaff (EN), Kampfstab (DE), Bastone (IT), Bastón largo (ES), Bâton (FR)
Function: A long wooden staff, often metal-tipped. Versatile and defensive.
Wounds: Primarily bludgeoning — cracked ribs, concussions, joint breaks.
Tactical Use: Excellent for defense, spacing, and subduing opponents non-lethally.
Balance Notes: Slightly lower damage, but best parry bonus in this class and great reach.
🔸 Pick¶
Names: Pick (EN), Kriegspickel (DE), Piccone da guerra (IT), Pico de guerra (ES), Pic de guerre (FR)
Function: A war pick designed to pierce armor and penetrate tough defenses.
Wounds: Narrow, vicious punctures — capable of going through chain or weak plate.
Tactical Use: Best against armored targets; risky in open melee.
Balance Notes: High damage base, but penalties make it harder to use well.
🔸 Flail (1H)¶
Names: Flail (EN), Streitflegel (DE), Mazzafrusto (IT), Mangual (ES), Fléau d'armes (FR)
Function: A spiked or weighted head on a chain, connected to a handle.
Wounds: Wildly variable — anything from a glancing blow to a devastating crush.
Tactical Use: Ignores many shield defenses, but hard to master.
Balance Notes: Wild damage swing, difficult to defend with or against. Very situational.
🔸 Round Mace¶
Names: Mace (EN), Streitkolben (DE), Mazza (IT), Maza (ES), Masse d'armes (FR)
Function: A blunt-force weapon made for crushing.
Wounds: Internal bleeding, broken bones, concussions — especially through armor.
Tactical Use: Excellent anti-armor weapon, and solid in skirmishes.
Balance Notes: Strong average damage, balanced by poor finesse and modest penalties.
🔸 Spear¶
Function: A versatile thrusting weapon used throughout history in formations and solo combat.
Wounds: Deep punctures — lethal against unarmored foes, especially at reach.
Tactical Use: Excellent for keeping opponents at bay. Can be used in one or two hands.
Balance Notes: Moderate damage, but good reach and defensive capacity.
🔸 War Axe (1H)¶
Function: Compact yet powerful chopping weapon.
Wounds: Brutal cleaving injuries, especially to limbs and joints.
Tactical Use: Hits hard in a short arc. Excellent for aggression.
Balance Notes: Slightly harder to defend with, but dangerous in the right hands.
⚔️ Heavy Weapons¶
🔸 Greatsword¶
Names: Greatsword (EN), Zweihänder (DE), Spadone (IT), Espadón (ES), Épée à deux mains (FR)
Function: Massive two-handed blade favored in wide combat spaces.
Wounds: Limb removal, deep trauma, or fatal cleaving wounds.
Tactical Use: Devastating in the open or against large targets. Requires room to swing.
Balance Notes: Extremely powerful, but high ST and modest parry keep it under control.
🔸 Heavy War Axe¶
Names: Heavy War Axe (EN), Kriegsaxt (DE), Ascia da guerra pesante (IT), Hacha de guerra pesada (ES), Hache de guerre lourde (FR)
Function: Oversized axe designed to breach armor and bone alike.
Wounds: Crippling hacks — massive bleeding, destroyed limbs, shattered armor.
Tactical Use: Ideal for shock troops or berserker styles. Not subtle.
Balance Notes: Top-end raw damage with clear tradeoffs in speed and defense.
🔸 Halberd Polearm¶
Names: Halberd (EN), Hellebarde (DE), Alabarda (IT), Alabarda (ES), Hallebarde (FR)
Function: A long-hafted weapon combining axe blade, hook, and spike.
Wounds: Impaling stabs, cleaving chops, and armor hooks.
Tactical Use: Battlefield weapon for formation or anti-cavalry use. Excels at reach control.
Balance Notes: Powerful, but limited by difficulty of use and space needed.
🔸 Heavy Flail¶
Names: Heavy Flail (EN), Streitflegel schwer (DE), Mazzafrusto pesante (IT), Mangual pesado (ES), Fléau d'armes lourd (FR)
Function: A brutal chain weapon with a spiked head, delivering erratic force.
Wounds: Anywhere from glancing bruises to obliterated limbs.
Tactical Use: Rare but terrifying. Ignores many forms of conventional defense.
Balance Notes: Massive damage variance, hard to control, fittingly risky.
🔸 Lance¶
Names: Lance (EN), Lanze (DE), Lancia (IT), Lanza (ES), Lance (FR)
Function: Long, reinforced spear designed for mounted charges.
Wounds: Devastating impalements — skewers opponents on full gallop.
Tactical Use: Only practical on horseback. Charges deliver overwhelming force.
Balance Notes: Exceptional reach and burst damage, but very niche use.
🔸 Bastard Sword (2H)¶
Names: Bastard Sword (EN), Bastardschwert (DE), Spada bastarda (IT), Espada bastarda (ES), Épée bâtarde (FR)
Function: A versatile longsword that can be used in one or two hands.
Wounds: Deep cuts and thrusts, capable of disabling limbs or breaching gaps in armor.
Tactical Use: Adaptable to many styles. Two-handed grip gives greater control and power.
Balance Notes: A flexible middle-ground heavy weapon — reliable and solidly balanced.
Bargain Bin¶
Weapon (condition) | Class | Base | Dice | Reach | Atk Mod | Parry Mod | Min ST | Fort | lbs | Price (sp) | notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Rusty Hatchet | Nimble | ½ST+1 | d8 | 1 | +1 | −4 | 3 | 6 | 2 | 1.8 | Edge pitted |
Dull Kitchen Knife | Nimble | ½ST | d6 | C | +1 | −3 | 2 | 5 | 1 | 1.0 | Won’t hold edge |
Chipped Knife | Nimble | ½ST | d8 | C | +1 | −3 | 2 | 7 | 1 | 0.9 | Nick near tip |
Notched Long-knife | Nimble | ½ST+3 | d8 | C,1 | +1 | −1 | 3 | 7 | 3 | 2.1 | Needs grinding |
Chipped-edge Broadsword | Balanced | ST+2 | d10 | 1 | −1 | −1 | 4 | 7 | 3 | 72.0 | Guard loose |
Warped-shaft Spear | Balanced | ST+1 | d10 | 1,2 | −1 | +0 | 4 | 6 | 4 | 1.5 | Slight bend |
Cracked Quarterstaff | Balanced | ST | d10 | 1,2 | −1 | +1 | 3 | 6 | 4 | 0.5 | Weak mid-section |
Dented-head Round Mace | Balanced | ST | d12 | 1 | −2 | −2 | 4 | 6 | 4 | 1.6 | Mass off-centre |
Blunt-bit War Axe | Balanced | ST+1 | d12 | 1 | −1 | −2 | 4 | 6 | 4 | 2.0 | Edge rounded |
Loose-chain Flail | Balanced | ST−5 | d20 | 1 | −3 | −5 | 4 | 8 | 6 | 2.1 | Links stick ² |
Bent-point Military Pick | Balanced | ST+3 | d8 | 1 | −3 | −4 | 3 | 5 | 3 | 1.8 | Tip curves ¹ |
Rust-flowered Halberd | Heavy | 1½ST+2 | d12 | 2,3 | −4 | +0 | 5 | 6 | 12 | 24.0 | Blade rough |
Splinter-haft Heavy War-Axe | Heavy | 1½ST+5 | d12 | 1,2 | −3 | −3 | 6 | 6 | 8 | 24.0 | Wire-wrapped haft |
Loose-Tang Dagger | Nimble | ½ST | d4 | C | +1 | −4 | 2 | 4 | 1 | 0.6 | Blade wobbles in grip |
Bent-Tip Rapier† | Nimble | ½ST+3 | d6 | 1,2 | +2 | +2 | 2 | 6 | 2 | 90 | Tip off-line, −1 damage |
Jagged-Edge Short-Sword | Balanced | ST+1 | d6 | 1 | −1 | −1 | 3 | 6 | 2 | 36 | Edge broken near mid-blade |
Heat-Warped Scimitar | Balanced | ST+2 | d8 | 1 | −1 | −1 | 4 | 6 | 3 | 60 | Curved too far; pulls on swing |
Cracked-Flange Morningstar | Balanced | ST+2 | d10 | 1 | −2 | −3 | 4 | 6 | 5 | 3.0 | One flange split; vibrates on hit |
Splinter-Shaft Throwing Spear | Nimble | ST | d6 | 1,2 | −1 | +0 | 3 | 5 | 2 | 1.2 | Half range; −1 to recover unbroken |
Crooked-Blade Greatsword | Heavy | 1½ST+3 | d10 | 1,2 | −2 | −2 | 6 | 6 | 7 | 96 | Tang misaligned; drags in swing |
Warped-Prod Light Crossbow‡ | Balanced | — | d6 | 30 yd | — | — | 5† | 5 | 6 | 18 | −1 Acc; reload jams on 16+ |
Hairline-Cracked Throwing Knife | Nimble | ½ST | d4 | C | +1 | −4 | 2 | 4 | 0.5 | 0.4 | Snap chance on crit-fail |
Ragged-Edge Hand-Axe | Nimble | ½ST+1 | d6 | 1 | +1 | −4 | 3 | 6 | 2 | 1.5 | Haft spliced with rawhide |
Bent-Spine Falchion | Balanced | ST+2 | d10 | 1 | −1 | −2 | 4 | 6 | 3 | 45 | Curve warped; pull to left |
Notched-back Bastard Sword | Balanced | ST+1 | 1d8+2 | 1,2 | −1 | −1 | 5 | 7 | 5 | 85 | Chips reduce bite; −1 damage |
Splinter-haft War Hammer | Heavy | 1½ST+1 | 2d6 | 1,2 | −2 | −3 | 6 | 6 | 7 | 36 | Loose head; –1 damage if parried |
Field-Forged Glaive | Heavy | 1½ST+2 | d10 | 2,3 | −2 | +0 | 5 | 5 | 10 | 20 | Plough-iron blade; −1 Acc |
Barrel-Stave Club | Balanced | ST | d6 | 1 | −1 | −2 | 3 | 6 | 3 | 0.8 | Knots in grain; splinters on hit |
Loose-Nock Longbow † | Nimble | — | d6 | 75 yd | — | — | 4 | 5 | 4 | 12 | −1 Acc; string frays quickly |
Warp-limb Recurve Shortbow † | Nimble | — | d4 | 60 yd | — | — | 3 | 5 | 2 | 6.5 | Range –10 yd; −1 damage |
Bent-hook Pole-Flail | Heavy | 1½ST−2 | d12 | 2,3 | −4 | −6 | 6 | 7 | 13 | 28 | Chain kinks; fumbles on 3 |