Combat (Simplified Narrative Play)¶
Each combat round represents roughly 1–3 seconds. On your turn, you perform:
Turn Structure¶
Move: Up to your Move value (see Derived Stats).¶
Action: One of the following:¶
- Attack
- Defend
- Use a Skill
- Interact with the environment
Attacking¶
Roll: 1d10 + Weapon Skill + Relevant Stat + Weapon Atk Mod
Vs. NPC Defense (NPC Skill + 10)
On a Hit: Deal damage per your Weapon Class formula. Armor reduces damage by its DR.
Defending¶
- Parry: 1d10 + Weapon Skill + Relevant Stat + Parry Mod vs. incoming attack roll.
- Dodge: 1d10 + Dodge Skill + Speed stat vs. incoming attack roll.
- Stances:
- Defensive Stance: +3 to all defenses, –4 to your attacks.
- Offensive Stance: +2 to your attacks, –4 to all defenses.
Damage & Injury¶
Hit Points (HP)¶
Your Fortitude stat determines your HP. When you reach 0 HP, you’re incapacitated (unconscious or otherwise unable to act).
Hit Points = Fortitude × 3 + 8
Wounds (Narrative)¶
Serious damage inflicts lasting narrative effects beyond HP loss:
- Major Wound: ≥ ¼ of your max HP in one hit
- Catastrophic Wound: ≥ ½ of your max HP in one hit
Wounds can cause:
- Pain penalties to all rolls
- Knockdown (must spend a turn to recover)
- Movement reduction
- Physical or mental stat penalties
- Bleeding out or unconsciousness
Exact effects and recovery options are adjudicated by the GM based on severity.
Healing & Recovery¶
HP Recovery¶
- Between scenes or after a short rest, you regain all HP if you have no Major or Catastrophic Wounds.
- If you’ve taken only light damage (no wounds), HP returns fully.
Wound Healing¶
- Major and Catastrophic Wounds heal slowly over days/weeks, per GM discretion.
- Rest, proper medical attention, or magical healing accelerates recovery.
- Untreated wounds may fester, impose extra Pain penalties, and risk complications.
First Aid & Medicine¶
- A successful First Aid check restores HP up to full if no Catastrophic Wounds are present (DC 20).
- Herbal remedies or potions can reduce Pain penalties, staunch bleeding, or neutralize infection.
- Rally action: spend your action and roll Fortitude or Willpower to ignore Pain penalties for 1 round.